HardLander Promotional Box Art

Nic Biondi and myself have been working on an indie game called HardLander and have been working hard to get this game out in front of the masses. The game has been shown at the Portland Retro Gaming Expo and OSMI After Dark. With all the hard work getting the game to its current state we completely forgot that people might want to buy the game and so we were recently asked by Desura, A game publishing service, to add HardLander to their catalog of games. With this new interest in our indie game we needed to create some Promotional Art, so today was spent creating this promotional image.

Growing up on the shores of Maui, Hawaii, Norm has always loved drawing. Since leaving the islands’ beautiful beaches and landing in Oregon, he went to college and received a degree in graphic design as well as an additional degree in digital prepress technology. After graduating, he worked for an interactive media firm in Corvallis, Oregon. While there, he was the company’s lead illustrator/designer and was responsible for creating illustrations, animations, and interactive products like video games. Now living in Beaverton, Oregon, Norm worked as an in-house illustrator for 10 years at a large education company in downtown Portland, Oregon. While at this position, he was the creative mind behind nationally marketed campaigns, numerous brand identities, toy and product designs, children’s books, as well as Web and interactive designs for the company’s design team. After leaving this position to raise his son, he now spends countless hours perfecting his craft as a freelance illustrator. He has worked with companies like Highlights Magazine, Houghton Mifflin Harcourt, Reading A to Z, Kaiser Permanente, KinderCare, and the Oregon Museum of Science and Industry (OMSI). He has created projects such as marketing illustrations, children’s books, coloring and activity books, video games, and educational products for these companies and others. Norm’s ability to draw has given him the chance to do the thing he truly loves: Create.

Comments

  • Hunter

    Its good on its own. I find the colors and style pleasing. However knowing what I know of the game it did not convey the multiplayer aspect so much. And I hate criticizing without offering suggestions. Can you put another ship (or even two) way in the background just whipping around in a death spiral? or just showing clean arcs.

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